Guerrillas In The Mist

Chapter 18
Story 2

Time

  • 1 for Alhara
  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Learning

  • 1 for Alhara
  • 1 for Bella
  • 1 for Fallow

Roleplay

  • 4 for Alhara
  • 2 for Bella
  • 5 for Fallow

Aspirations

  • 2 for Fallow
  • 1 for Quinn

Conditions

  • 1 for Fallow
  • 1 for Quinn

Damage

  • 1 for Quinn
View
Chapter 17
Story 2

Time

  • 1 for Alhara
  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Learning

  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Roleplay

  • 2 for Bella

Aspirations

  • 1 for Alhara
  • 2 for Bella
  • 2 for Quinn

Conditions

  • 1 for Bella
View
Chapter 16
Story 2

Time

  • 1 for Alhara
  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Learning

  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Roleplay

  • for Bella
  • for Fallow
  • 1 for Quinn

Aspirations

  • 2 for Bella
  • 2 for Fallow
  • 2 for Quinn

Conditions

  • 2 for Fallow
View
Chapter 15
Story 2

Time

  • 1 for Alhara
  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Learning

  • 1 for Alhara
  • 1 for Bella
  • 1 for Fallow
  • 1 for Quinn

Roleplay

  • 4 for Alhara
  • 5 for Bella
  • 3 for Fallow
  • 5 for Quinn

Aspirations

  • 2 for Alhara
  • 1 for Bella
  • 3 for Fallow
  • 3 for Quinn
View
Chapter 14
Story 2

Time

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Learning

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn

Roleplay

  • 1 for Bella
  • 3 for Fallow
  • 1 for Penn

Aspirations

  • 1 for Bella
  • 2 for Fallow
  • 1 for Penn
  • 2 for Quinn

Other

  • 7xp for Alhara (new character)
View
Chapter 13
Story 2

Time

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Learning

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn

Roleplay

  • 2 for Bella
  • 2 for Fallow
  • 1 for Penn
  • 1 for Quinn

Aspirations

  • 2 for Bella
  • 3 for Fallow
  • 1 for Penn
  • 3 for Quinn
View
Chapter 12
Story 2

Time

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Learning

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Roleplay

  • 2 for Quinn
  • 2 for Matt
  • 2 for Bella
  • 1 for Shade
  • 1 for Fallow

Aspirations

  • 3 for Quinn (Establish Lord Grey, find out more about dad via Bella, funny stories about bella)
View
Out on the Water

TL:DR

  • Left for the island
  • Explored the pirate island
  • Took out two guys who were there
  • Waited for pirates
  • Nebby on a hill
  • Attack ship
  • Pewterarm goes splat
  • Mistborn floats
  • Spears and mobbing is fucking fantastic
  • FInd some random jewellery and other shit
  • Let’s go home for the ball!

We set sail not long after my tailored suit was ordered. The ship was fairly more interesting than in the past: we had a collection of nobles instead and they had more time to mooch and chat than the Skaa sailors. I tried to tease some information our of Nebby’s Minder, but without much avail. I’m sure I can convince her, but she at least takes her job semi-seriously enough not to spill all the information in one go.

After a few days of Sea of Bella being a source of great entertainment for the men and woman on board, we arrived at an Island, presumed to be the island the pirates work from. We had a brief discussion on approach and it was decided that me and Fallow will be heading onto the island first in case it was occupied. We snuck around a rather small thing, eventually finding a clearing. A quick flaring of tin revealed the skaa hiding the bushes across from us and we decided we were perfectly able to just move on and not be truly put ourselves in danger. I mean, they had metal daggers. They are unlikely to hit me.

We ran in, and unsurprisingly overcame them. I kept enough occupied or disarmed that Fallow was able to mulch them with much difficulty. With two down, the final decided he would co-operate and while Fallow was deciding what to do next I found some supplies to stabilise the others. I mean, we are not aiming to kill too many people.

Once we had taken down the group, the ship was brought around by Penn and fallow rowed out to meet them while I took a good look around the island as a whole. We had a fairly involved discussion as the priority of the mission. Fallow felt we should remove the pirates for good and launching a surprise from the island but ultimately the rest of us felt the aim was to get the cargo, pushed by Bella and her fellows.

We hid the boat behind the island (to the best of fallow’s ability) and Nebellea was place on the hill with two Skaa to keep an eye on the pirates and when best to move against them. Once a small boatload had set off for the island, we brought our ship out against the pirate vessel, notably with red sails. There was a Pewterarm and a Mistborn, as suspected, and I quietly informed our number who they were and kept an eye on their “talented” fellows.

The pewterarm took a particular dislike to Penndlehave and he ended up all but embedded to the deck with spears. We were then got close enough that he leapt over to us and we leapt from where we were either hidden or quiet and beat him until he fell down. Many of our number then jumped onto the pirate ship to start fighting through their sailors. We did so aptly while Penndlehave snuck below deck, and fallow and I tried to overcome the mistborn floating above our ship. We were matched for steel and could not harm the other that way, so I turned to mental attacks which seemed to distract him and fallow leapt up to him to grab and bring him down. Though it was mostly unsuccessful, we cut down the other pirates sufficiently enough that he realised he would not win by remaining and he flew through the air onto the small row boat (which had begun to return then promptly turned around).

Looting ensued, we gathered the (small) chest this was all about and found inside bits of jewellery and some odd green material. A few of the nobles exchanged looks at a particular medallion, but I haven’t the faintest idea why. I attempted to remain an aloof disinterest, though I managed to take a few pewter vials of the Pirate Thug. This done we sank the boat, hoping that we might return and remove this pirate scourge at a later date.

Fallow turned the boat around, despite his own preference to remove the threat completely, and we headed back to Empoli, expecting to arrive for the ball at the Panassian Estate.

View
Chapter 11
Story 1

Time

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Learning

  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn

Roleplay

  • 1 for Bella

Aspirations

  • 2 for Fallow (Completed find pirate island, Progress towards find out what Profte’s treasure is)
  • 1 for Bella (Defeat the Pirates)
  • 2 for Quinn (Establish Lord Grey in front of Nobles, kept our skaa alive)

Adventure Log

End of Story

Success

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Danger

  • 1 for Bella
  • 1 for Fallow
  • 1 for Penn
  • 1 for Quinn
  • 1 for Shade

Other

  • 1xp for Bella
  • 1xp for Fallow
  • 1xp for Penn
  • 1xp for Quinn
  • 1xp for Shade
View
I ain't a bloody dog

[Alex likes logs, but Alex doesn’t like Eastern Street Slang at 2am]

Once I finally calmed down about Bella’s accident, I found myself wandering back towards Thresh’s house. It’s likely he won’t come back here…I mean, we found the damn place so it’s not a haven so much as a trap. I told some chap outside that if Thresh come by, Six wants him to stay away three nights and come back on the fourth. Hopefully that’ll sound reasonable enough, and I’ll make sure we’re there.

Rather than face Bella (I don’t need a beating today) I went to Pendlehave’s you check on our other friend. Pendlehave happened to be there and…well, he saved the guy’s life probably. He got him on a boat and out to sea. It doesn’t make up for me having to kill that poor man on the boat, but it’s a small reminder that the old man isn’t all bad. We had to lie to the Nobles about where he was, but they bought. Sandcrowne made an odd request that from now on we keep the bodies on ice…maybe he suspects something…nobles aren’t necrophiliac’s, right?

I then had probably one of the most degrading experiences of my existence, when the Nobles decided I’d make a pretty good bloodhound. Heedless to my pleas, they dragged me to a carpenters on the other side of the city, and had me track the scent through the crowds out to a plantation. It was one of the more terrifying things I’ve ever done. It’s one thing to run around at night, another entirely to be in the view of every citizen, in broad daylight, burning metals. It was incredible really, the city is louder than I ever thought, and I noticed even Fallow hasn’t escaped the earthy smell the skaa have. However, I am not a dog. I am mortified I allowed them to do that…

We went back to Bella who managed to get Thresh out of the crowds and back to the Tenement. I think that at least makes up for losing him… she looked a bit put out when she came back though. All that fresh country air probably doesn’t agree with her. We then set about chatting with Thresh, and he was a broken man. It was like…like that woman I burned zinc against while on the boat. A blubbering mess of a man, who told us anything and everything he thought we might want to hear. I really felt for him… I kind of owe him after all for the whole window business. The interrogation didn’t lead to much, but he did mention the money in the allotment which I had kept to myself.

Nebellea then had me escort her and Thresh back to her home, although she didn’t much appreciate me reminding her about the last time we’d been wandering around the streets late at night. Her house is…magnificent. I’ve not seen anything so casually grand and clean. Fallow really does seem to be the dregs of the noble society; even the cell I dropped Thresh in is probably better kept than my own room at Haru’s. She then set about giving me my tasks for the morning: I was to make sure myself and Penndlehave would be at the interrogation of Bilg, and she seemed delighted to provide me with noble histories, and information on noble structure, plus some guard uniforms. It was quite hefty, but frankly it was worth it for the books. It’s the first step I’ve made towards actually learning about the society I’m about to invade.

Awkwardly I then had to run through the streets with it all, in the mists. I am an illegal boy, with private acquistions of a noble house in the mists I’ve been trained to be scared of my entire life. It’s funny how things change. Pallino wasn’t too pleased when I knocked on his door, I’m surprised Penndlehave doesn’t bring him into the fold really, it would make life easier if he knew who and what I was, and he wouldn’t ask so many questions. Penn even found it in him to tell me off: that I’m not acting like a “Normal Skaa”

Eventually we caught up with Bilg, and met the lovely minder Bella has picked up. It seems I have more freedom than she does. We didn’t seem to get much out of the interview. The obligator made some notes, but Penn refused to read them to me. Sometimes he’s a bit too stiffly proper for my taste. I need to drag him into something fun and see what happens.

Bella eventually pinned me down about upcoming days. She wants to set sail to outmanoeuvre the pirates, and wants to be in the Guise of Grey for that. She insisted on enforcing her will with insults, so I casually reminded her I have neither lost a prisoner or fallen into mud in the middle of a skaa thoroughfare.

I made some arrangements before we left: a fresh suit for Lord Grey and the ball, since surprising Bella with such a thing is likely to keep her on her toes. Plus, one does like to make an impression…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.